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Browse Fortnite›Devices·Up to Fortnite · Devices·844 of 1369 in Devices

Player Counter Device Class

Used to track and react to how many players are in a particular area, and optionally display that information in game.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
CountedEvent listenable(payload) Signaled when a valid player enters the zone and is counted. The frequency of evaluation against the Target Player Count can be controlled through the device settings. Sends the agent that is now being counted.
CountFailsEvent listenable(payload) Signaled when the player count does not match Target Player Count. The frequency of evaluation against Target Player Count can be controlled through the device settings.
CountSucceedsEvent listenable(payload) Signaled when the player count matches Target Player Count. The frequency of evaluation against Target Player Count can be controlled through the device settings.
RemovedEvent listenable(payload) Signaled when a player is no longer counted by this device, such as when they leave the zone, leave the game, or are assigned to a different team or class. Sends the agent that is no longer being counted.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:01:21.459412+00:00

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