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Browse Fortnite›Devices·Up to Fortnite · Devices·457 of 1369 in Devices

Creative Device Base Class

Inherit from this to create a custom creative device. Inherited classes will appear in the UEFN content browser the next time Verse compiles. Instances of your derived creative_device can then be placed in the island by dragging them from the content browser into the scene.

Verse using statement using { /Fortnite.com/Devices }

Exposed Interfaces

This class exposes the following interfaces:

Name Description
creative_object_interface

Members

This class has functions, but no data members.

Functions

Function Name Description
OnBegin Override to add custom logic when the game experience begins.
OnEnd Override to add custom logic when the game experience ends. Any coroutines spawned inside OnEnd may never execute.
GetTransform Returns the transform of the creative_device with units in cm.
TeleportTo Teleports the creative_device to the specified Position and Rotation.
TeleportTo Teleports the creative_device to the specified location defined by Transform, also applies rotation and scale accordingly.
MoveTo Moves the creative_device to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_device to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_device it will be stopped and put into the AnimationNotSet state.
Show Shows this device in the world.
Hide Hides this device in the world.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:47:37.282406+00:00

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