Player Checkpoint Devices
The Player Checkpoint Pad sets a player's spawn point when activated and can also be used to clear player inventories.
For help on how to find the Player Checkpoint device, see Using Devices.
Device Options
This device has some basic functionality, like playing sound effects and resetting inventories.
The default values are bold.
You can configure this device with the following options.
| Option | Value | Description |
|---|---|---|
| Visible in Game | On, Off | Determines whether the device is visible during the game. This does affect its collision properties. |
| Reset Inventory | Yes, No | Determines whether the player's inventory is reset when they activate the checkpoint. |
| Enabled During Phase | None, All, Create Only, Game Countdown Only, Gameplay Only | Determines the game phases during which the device will be enabled. |
| Activating Team | Any, Pick a team | Determines which team can activate the device. |
| Play Activate FX | On, Off | Determines whether the device plays VFX and SFX when stepped on. |
| Allowed Class | No Class, Any, Pick a class | Determines which class can activate the device. |
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