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Vine Rail Device

Used to create a customizable vine version of the Grind Rails.

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Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
EndedGrindingEvent listenable(payload) Signaled when an agent starts grinding on this vine_rail_device.
StartedGrindingEvent listenable(payload) Signaled when an agent starts grinding on this vine_rail_device.

Functions

Function Name Description
Disable Disables this device, preventing players from grinding on the vines.
Enable Enables this device, letting players grind on the vines.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
Hide Hides the track. Players can still grind on the track if it is enabled.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
Show Make this track visible.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:36:40.688270+00:00

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