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Browse Fortnite›Devices·Up to Fortnite · Devices·394 of 1369 in Devices

Channel Device

Sends an Event for every signal it receives. A simple relay to connect multiple devices together. It can also broadcast an event to the playspace and listen for any other channel devices broadcasting to the playspace.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ReceivedTransmitEvent listenable(payload) Signaled when either Transmit is called.

Functions

Function Name Description
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
Transmit Calls ReceivedTransmitEvent, optionally with Agent as the instigator.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:26:22.501273+00:00

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