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Fuel Pump Device Class

Used to provide fuel sources for vehicles. Can also be used to deal considerable damage to agents and the environment when destroyed.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
EmptyEvent listenable(payload) Signaled when the fuel pump is emptied. Sends the agent that emptied the fuel pump.

Functions

Function Name Description
Disable Disables this device.
Empty Grants fuel to Agent.
Enable Enables this device.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
Reset Resets fuel stock to Fuel Capacity value.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:38:42.830306+00:00

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