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Browse Fortnite›Devices·Up to Fortnite · Devices·768 of 1369 in Devices

Start Device Cooldown State

Enter the cooldown state for Seconds seconds. If the device is already in the cooldown state, re-enable it after Seconds seconds. Seconds is clamped to a minimum of 1.0.

Verse using statement using { /Fortnite.com/Devices }

StartCooldown<public>(Seconds:float)<transacts><no_rollback>:void

Parameters

StartCooldown takes the following parameters:

Name Type Description
Seconds float

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with StartCooldown in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how StartCooldown behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-02-11T01:26:39.339759+00:00

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