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Service Station Device SetHealth Function

Sets the health state of the object to Health.

  • Health state will be clamped between 1.0 and GetMaxHealth.
  • Health state cannot be directly set to 0.0. To eliminate healthful objects use the damageable.Damage functions instead.
Verse using statement using { /Fortnite.com/Devices }

SetHealth<override>(Health:float)<transacts>:void

Parameters

SetHealth takes the following parameters:

Name Type Description
Health float

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetHealth in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
override Indicates that this child class provides a different method implementation than the parent class.

Effects

The following effects determine how SetHealth behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Last updated 2026-02-11T00:30:31.213198+00:00

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