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Browse Fortnite›Devices·Up to Fortnite · Devices·659 of 1369 in Devices

Hive Stash Device Class

A strange organic object that may have something or someone inside of it.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
enableable Implemented by classes whose instances can be enabled and disabled.
healthful Implemented by Fortnite objects that have health state and can be eliminated.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
CanBeDamaged ?logic Whether the hive stash can be damaged. * true by default.
CanDropItems ?logic Whether the hive stash drops items when opened. This can happen in addition to an agent being rescued. * true by default.
HiveStashStyle ?hive_stash_style Determines what players can see inside the hive stash, as well as its interaction text. This does not affect what happens when it opens. * Empty shows nothing and says Break Open. * Loot shows a chest and says Break Open. * Trapped shows a floating character and says Rescue.
InteractTextOverride ?message If set, this overrides the text shown when interacting while the hive stash is closed.
OpenEvent listenable(payload) Triggers whenever the hive stash is opened, returning the instigating agent if applicable.
RescueAnimationEndEvent listenable(payload) Triggers when the rescue animation ends. * Returns the rescued agent.
RescueEvent listenable(payload) Triggers whenever an agent is rescued, either by the hive stash opening with a linked spawner, or by calling RescueAgent while the hive stash is closed. * Returns the rescued agent.
ShouldKeepLinkOnReset ?logic Whether to keep or clear a spawner link when Reset is called. Links can always be cleared with ClearSpawnerLink. * true by default.
ShouldPlayRescuedAnimation ?logic Whether an agent spawned from registered data or teleported by FreeAgent plays a short animation to get them off the hive stash. * The animation may not work properly on skeletons other than the average player skeleton. * true by default.

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Epic Games documentation

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Last updated 2026-02-10T18:35:28.564683+00:00

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