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Browse Fortnite›Devices·Up to Fortnite · Devices·1021 of 1369 in Devices

Scout Spire Device Class

A boss-like environmental encounter that will attack players with different abilities

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
has_spire_functionality An interface for shared functionality between different spire devices

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ActivateEvent listenable(payload) Triggers when the Spire becomes activated from players entering the Activation Distance
ActivationDistance ?float Determines the distance where approaching players activate the Spire. * Values are clamped between 500.0 and 10000.0 cm
BeginChargeLaserEvent listenable(payload) Triggers when the Spire begins its laser attack
DeactivateEvent listenable(payload) Triggers when the Spire becomes deactivated, either from players leaving the Activation Distance
DestroyEvent listenable(payload) Triggers when the Spire is destroyed from damage or events * Includes the agent that destroyed it, if any.
EndChargeAndFireLaserEvent listenable(payload) Triggers when the Spire shoots its laser attack. Triggers once, even if it shoots at multiple targets
Health ?float The Spire's current health. Clamped between 0 and MaxHealth. * Setting this value does nothing if the Spire is destroyed.
IsShieldActive ?logic If the invulnerable shield for this Spire is active. While active, the Spire cannot take damage. * Setting this value does nothing if the Spire is destroyed.
LaserAdditionalVerticalImpulseForce ?float Determines the additive vertical force of the impulse applied to targets of the laser attack. * Values are clamped between 0.0 and 10000.0
LaserAttackDamageToBuildings ?float Determines how much total damage the laser attack does to buildings. * Values are clamped between 0.0 and 10000.0
LaserAttackDamageToCreatures ?float Determines how much total damage the laser attack does to creatures. * Values are clamped between 0.0 and 10000.0
LaserAttackDamageToGuards ?float Determines how much total damage the laser attack does to guards. * Values are clamped between 0.0 and 10000.0
LaserAttackDamageToPlayers ?float Determines how much total damage the laser attack does to players. * Values are clamped between 0.0 and 10000.0
LaserAttackDamageToVehicles ?float Determines how much total damage the laser attack does to vehicles. * Values are clamped between 0.0 and 10000.0
LaserAttackDamageToWildlife ?float Determines how much total damage the laser attack does to wildlife. * Values are clamped between 0.0 and 10000.0
LaserChargeTime ?float Determines the time it takes for the Spire to charge up its laser attack. * Values are clamped between 0.5 and 60.0
LaserCooldownTime ?float Determines the amount of time that the Spire must wait to use the laser attack after previously using it. * Values are clamped between 0.5 and 60.0
LaserEffectRadius ?float Determines the radius of the blast from where the laser hits. * Values are clamped between 100.0 and 1000.0
LaserHorizontalImpulseForce ?float Determines the multiplicative horizontal force of the impulse applied to targets of the laser attack based on distance. * Values are clamped between 0.0 and 10000.0
LasersPerCharge ?int Determines the number of targets the Spire can shoot lasers at per charged attack. * Values are clamped between 1 and 50
LaserVerticalImpulseForce ?float Determines the multiplicative vertical force of the impulse applied to targets of the laser attack based on distance. * Values are clamped between 0.0 and 10000.0
MaxHealth ?float The maximum health of this Spire.
ShowMapIcon ?logic Determines if a Spire-specific icon should be displayed on the map while the Spire is spawned.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:13:16.625508+00:00

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