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Browse Fortnite›Devices·Up to Fortnite · Devices·546 of 1369 in Devices

Down But Not Out Device

Used to customize (or prevent) the 'down but not out' player state between 'healthy' and 'removed from game'.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AgentDownedEvent listenable(payload) Signaled when an agent is set to the down but not out player state. Sends the agent that was downed.
AgentDroppedEvent listenable(payload) Signaled when an agent in the down but not out player state is dropped. Sends the agent that was dropped.
AgentPickedUpEvent listenable(payload) Signaled when an agent in the down but not out player state is picked up. Sends the agent that was picked up.
AgentRevivedEvent listenable(payload) Signaled when an agent in the down but not out player state is revived. Sends the agent that was revived.
AgentThrownEvent listenable(payload) Signaled when an agent in the down but not out player state is thrown. Sends the agent that was thrown.
ShakeDownEvent listenable(payload) Signaled when an agent is the aggressor of a shake down. Sends the agent that is the aggressor.
ShakenDownEvent listenable(payload) Signaled when an agent is the victim of a shake down. Sends the agent that is the victim.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:32:43.717715+00:00

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