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Juggernaut Device

Juggernaut Device

Verse from mandeep/VerseMaxxing (Snippets/juggernaut_device.verse), by mandeep, under the Apache-2.0 license. Pinned at commit cf51d14d3. Compile-checked and ready to adapt for UEFN.

  • using { /Fortnite.com/Characters }
    using { /Fortnite.com/Devices }
    using { /Fortnite.com/Game }
    using { /Verse.org/Simulation }
    using { /UnrealEngine.com/Temporary/Diagnostics }
    
    
    juggernaut_device := class(creative_device):
        @editable
        SwordGranter: item_granter_device = item_granter_device{}
    
        SetJuggernaut(Player: agent)<suspends>:void=
            if (Character := Player.GetFortCharacter[]):
                Character.SetHealth(1.0)
    
            loop:
                Sleep(0.1)
    
                TeamCollection := GetPlayspace().GetTeamCollection()
                Teams: []team := TeamCollection.GetTeams()
    
                if (not Player.GetFortCharacter[]):
                    break
    
                if (not Player.GetFortCharacter[].IsActive[]):
                    break
    
                if (JuggernautTeam := Teams[8], not TeamCollection.IsOnTeam[Player, JuggernautTeam]):
                    break
    
                if (Character := Player.GetFortCharacter[], Character.IsActive[]):
                    if (Character.GetHealth() >= 100.0):
                        SwordGranter.GrantItem(Player)
                        break

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Source

Epic Games documentation

mandeep

Apache-2.0

View original
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