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Player Marker Device

Used to mark an agent's position on the minimap and configure the information shown for marked agents.

Example configuration options:

  • Health and shield bars for marked players.
  • Distance to a marked player.

Example marker appearance options:

  • Customized text label displayed on marked players.
  • Alternative minimap icon and icon color.
Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
FirstItemValueChangedEvent listenable(payload) Signaled when the first item type monitored on marked agents has changed. Sends the marked agent.
FirstItemValueReachedEvent listenable(payload) Signaled when a marked agent meets the quantity condition for the first monitored item type (e.g. Fewer Than, Equal To, More Than X). Sends the marked agent.
SecondItemValueChangedEvent listenable(payload) Signaled when the second item type monitored on marked agents has changed. Sends the marked agent.
SecondItemValueReachedEvent listenable(payload) Signaled when a marked agent meets the quantity condition for the second monitored item type (e.g. Fewer Than, Equal To, More Than X). Sends the marked agent.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:08:46.593696+00:00

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