GetTransform Function Reference
Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay.
Otherwise a runtime error will result.
Verse using statement |
using { /Fortnite.com/Devices } |
GetTransform<override>()<transacts>:transform
Parameters
GetTransform does not take any parameters.
Attributes, Specifiers, and Effects
Specifiers
The following specifiers determine how you can interact with GetTransform in your programs. For the complete list of specifiers, see the Specifiers Page.
| Specifier | Meaning |
|---|---|
override |
Indicates that this child class provides a different method implementation than the parent class. |
Effects
The following effects determine how GetTransform behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.
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