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Using Attribute Evaluator Devices

The Attribute Evaluator only works with signals received from other devices. It acts as branching logic, and checks whether the player that sent the signal passes all of the tests that are set up for this trigger. Then the trigger sends a signal on either a success channel or a failure channel. With this trigger, you can test whether a player has reached a specific condition, and determine what happens when that occurs.

The attribute evaluator checks against the stats of the player at the point it is activated. If it receives a signal from an event that changes one of the player's stats (for example, if it receives a signal from the Elimination Manager that a player has just eliminated an enemy), the player's stats might not have been updated from that event. See Loo Roll Rush for an example of this problem.

  For help on how to find the Attribute Evaluator device, see Using Devices.

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Last updated 2026-03-29T10:59:42.047709+00:00

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