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Timer Device Agent Active Duration

Returns the remaining time (in seconds) on the timer for Agent.

Verse using statement using { /Fortnite.com/Devices }

GetActiveDuration<public>(Agent:agent)<transacts>:float

Parameters

GetActiveDuration takes the following parameters:

Name Type Description
Agent agent

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with GetActiveDuration in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how GetActiveDuration behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

Effect Meaning
transacts This effect indicates that any actions performed by the function can be rolled back. The transacts effect is required any time a mutable variable (var) is written. You'll be notified when you compile your code if the transacts effect was added to a function that can't be rolled back. Note that this check is not done for functions with the native specifier.
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Source

Epic Games documentation

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Last updated 2026-02-11T02:30:33.469667+00:00

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