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Stat Creator Device

A device that generates a scoreboard stat that can be used by the game to determine Game End and Round End conditions. The stat can apply to individual players, teams, or everyone in the match. It can also generate a Level that will increment by 1 each time Value reaches Max Value, resetting Value to 0 when Level increments.

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Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
LevelChangedEvent listenable(payload) Signaled when the stat changes Level. Sends a tuple of the instigating agent (or false if none) and the new Level.
MaximumReachedEvent listenable(payload) Signaled when an agent reaches the maximum stat value. This occurs when the stat reaches Max Value if the device has no levels, or Max Level if that option is set. Sends the agent that caused the stat event that changed the level and the new level as an int .
ValueChangedEvent listenable(payload) Signaled when the stat changes Value. Sends a tuple of the instigating agent (or false if none) and the new Value. Value increases to a maximum of Max Value. If the stat has not yet reached Max Level then Value will reset to 0 and Level will increment by 1.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:16:44.964110+00:00

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