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Browse Fortnite›Devices·Up to Fortnite · Devices·1217 of 1369 in Devices

Tracker Device

Allows creation and HUD tracking of custom objectives for agents to complete.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
CompleteEvent listenable(payload) Signaled when the tracked value reaches GetTarget for an agent. Sends the agent that reached GetTarget for their tracked value.

Functions

Function Name Description
Assign Assigns the device to Agent (and any agents sharing progress).
AssignToAll Assigns this device to all valid agents.
ClearPersistence Clears tracked progress for Agent. Only valid if Use Persistence is set to Use.
Complete The objective immediately completes.
DecreaseTargetValue Decreases the target value for Agent by 1.
Decrement Decrease the tracked value by Amount to Change on Received Signal for Agent.
GetActiveAgents Returns an array of agents that currently have this tracker active.
GetTarget Returns the target value that must be achieved in order for CompleteEvent to trigger. Clamped to 0 <= GetTarget <= 10000.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
GetValue Returns the current total tracked value for all players.
GetValue Returns the current total tracked value for the team at TeamIndex.
GetValue Returns the current tracked value for Agent.
HasReachedTarget Is true if Agent has reached the TargetValue for the tracker.
IncreaseTargetValue Increases the target value for Agent by 1.
Increment Increases the tracked value by Amount to Change on Received Signal for Agent.
IsActive Is true if Agent currently has the tracker active.
Load Loads tracked progress for Agent. Only valid if Use Persistence is set to Use.
LoadForAll Loads tracked progress for all valid agents. Only valid if Use Persistence is set to Use.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
Remove Removes this device from Agent (and any agents sharing progress).
RemoveFromAll Removes this device from all valid agents.
Reset Resets the progress for Agent (and any agents sharing progress).
Save Saves tracked progress for Agent. Only valid if Use Persistence is set to Use.
SetDescriptionText Sets a description for the tracker_device, which is displayed if Show on HUD is enabled. Text has a 64 character limit.
SetTarget Sets the target value that must be achieved in order for CompleteEvent to trigger. Clamped to 0 <= TargetValue <= 10000.
SetTitleText Sets the title for the tracker_device, which is displayed if Show on HUD is enabled. Text has a 32 character limit.
SetValue Sets the current tracked value for the device for all active players.
SetValue Sets the current tracked value for the device for the Team at the TeamIndex. If Sharing is set to Individual, this will set the value for all team members. If Sharing is set to All, this will set the value for all players.
SetValue Sets the current tracked value for the device for a specific 'Agent'. If Sharing is set to Team, this will set the value for their team. If Sharing is set to All, this will set the value for everyone.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:04:25.037582+00:00

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