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Audio Player Device

Used to configure and play audio from the device location or from registered agents.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
Disable Disables this device. No longer allows this device to be triggered from other linked devices (i.e. triggers) and will stop any currently playing audio.
Enable Enables this device. Allows this device to be triggered from other linked devices (i.e. triggers) and allow calls to Play to succeed.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
Hide Hides this device from the world.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
Play Starts playing audio from this device for Agent. This can only be used when the device is set to be Heard by Instigator.
Play Starts playing audio from this device.
Register Adds Agent as a target to play audio from when activated.
Show Shows this device in the world.
Stop Stops any audio playing from this device for Agent. This can only be used when the device is set to be Heard by Instigator.
Stop Stops any audio playing from this device.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
Unregister Removes Agent as a target to play audio from when activated.
UnregisterAll Removes all previously registered agents as valid targets to play audio from when activated.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:18:01.926270+00:00

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