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Chair Device Class Reference

Creates a chair where Agents can sit.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ExitedEvent listenable(payload) Signaled when an agent stops sitting on the Chair. Sends the standing Agent.
SeatedEvent listenable(payload) Signaled when an agent sits on the Chair. Sends the sitting agent.

Functions

Function Name Description
Disable Disables the Chair. A disabled Chair cannot be interacted with and any agent currently occupying the Chair will be ejected.
DisableExit Prevents any seated agent from leaving the Chair manually. While Exit is disabled, call Eject to force them out.
Eject Ejects any agent currently in the chair.
Eject Makes Agent exit this chair if they are currently in the chair.
Enable Enables the Chair. An enabled Chair can be interacted with and occupied by any agent that meets the requirements.
EnableExit Allows any seated agent to leave the chair manually.
GetSeatedAgent Returns the agent currently occupying the chair.
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
IsOccupied Succeeds if the chair is currently occupied.
IsSeated Succeeds if Agent is currently in the chair .
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
Seat Makes Agent sit on this chair if they meet the requirements.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
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Source

Epic Games documentation

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Last updated 2026-02-10T21:38:55.005127+00:00

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