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Browse Fortnite›Devices·Up to Fortnite · Devices·1111 of 1369 in Devices

Stat Creator Device Set Agent Value

Updates stat Value for Agent. Succeeds if Scope is set to Agent and Agent passes the requirement checks on the device. If the stat does not have levels, Value is clamped between 0 and Max Value. If the stat does have levels, the Value is not clamped and setting a value below 0 or above Max Value will decrement or increment the level appropriately. e.g. if Number of Levels is 10, Max Value is 100 and you are currently level 0, a Value of 550 will set you to Level 5 and Value 50.

Verse using statement using { /Fortnite.com/Devices }

SetValue<public>(Agent:agent, Value:int)<transacts><decides>:void

Parameters

SetValue takes the following parameters:

Name Type Description
Agent agent
Value int

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetValue in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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Epic Games documentation

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Last updated 2026-02-11T03:04:18.738979+00:00

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