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Browse Fortnite›Devices·Up to Fortnite · Devices·292 of 1369 in Devices

Automated Turret Device Class

Used to create a customizable turret that can search for nearby targets.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
healthful Implemented by Fortnite objects that have health state and can be eliminated.
healable Implemented by Fortnite objects that can be healed.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ActivatedEvent listenable(payload) Triggers when someone enters the activation radius while nobody else is there. Sends the activating agent. If the activator is a non-agent then false is returned.
DamagedEvent listenable(payload) Triggers when the turret is damaged. Sends the triggering agent. If the activator is a non-agent then false is returned.
DestroyedEvent listenable(payload) Triggers when the turret is destroyed. Sends the triggering agent. If the activator is a non-agent then false is returned.
TargetFoundEvent listenable(payload) Triggers when the turret finds a target. Sends the agent that was found.
TargetLostEvent listenable(payload) Triggers when the turret loses a target. Sends the agent that was lost.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:33:56.288737+00:00

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