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Browse Fortnite›Devices·Up to Fortnite · Devices·306 of 1369 in Devices

Set Target for Automated Turret

Set the supplied Agent as the turret's target.

  • The target will only change if Agent is within the activation radius, has direct line-of-sight to the turret, is on a targetable team as determined by Possible Targets, and is not Down But Not Out.
Verse using statement using { /Fortnite.com/Devices }

SetTarget<public>(Agent:agent)<transacts><no_rollback>:void

Parameters

SetTarget takes the following parameters:

Name Type Description
Agent agent

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetTarget in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

Effects

The following effects determine how SetTarget behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-02-11T03:47:54.833017+00:00

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