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Browse Fortnite›Devices·Up to Fortnite · Devices·980 of 1369 in Devices

Reboot Van Device Class Reference

Allow players to bring eliminated teammates back into the game.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
reboot_van_interface

Members

This class has both data members and functions.

Data

Data Member Name Type Description
CanPurchaseRebootCard ?logic Determines if players can purchase an eliminated player's reboot card.
DecayRateMultiplier ??float Multiplier on the decay rate of reboot progress. Clamped between 0.1 and 2.0. * Only used if RebootProgressDecay is set to Custom Decay.
InternalPurchaseRebootCardOptions ?reboot_card_purchase_options
PurchaseRebootCardOptions ??reboot_card_purchase_options Purchase reboot card options. * Only used if CanPurchaseRebootCard is true.
RebootCardPurchaseEvent listenable(payload) Triggers when a player purchases a Reboot Card. * agent is the player that purchased the Reboot Card.
RebootEvent listenable(payload) Triggers when Reboot Van has finished rebooting a set of players. * agentis the player that started the reboot.
RebootProgressDecay ?reboot_progress_decay_behavior How quickly reboot progress decays when nobody is interacting with the Reboot Van. Custom Decay - Set a custom multiplier on the decay rate. Instant Reset - Instantly reset progress to zero. Battle Royale - Use Battle Royale's decay rate.
RechargeCompleteEvent listenable(payload) Triggers when Reboot Van has finished recharging. * agent is the last interacting player.
RechargeTimer ?float The remaining time (in seconds) on the recharge timer. Clamped between 0.0 and 3600.0. * If there is no active timer, getting returns 0.0. * If there is no active timer, setting does nothing.
RechargeTimerLength ?float The length of the recharge timer in seconds, regardless of the timer's current state. Clamped between 0.0 and 3600.0.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:18:27.267534+00:00

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