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Using Trick Tile Devices

A Trick Tile is a trap device that destroys the tile it's placed on when activated.

This trap can be attached to a standard floor, stairs, wall or ceiling tile. You can set it to remove the building piece it's attached to when a player steps on it, or set other conditions by using triggers. You can also set the device so that the removed tile will reset to its initial state in some conditions.

Device Options

This device has some basic functionality, like setting an activation delay, and triggering on contact with a player. Additionally, there are some advanced options, like making some teams or players safe, or changing the activation and reset times.

When a Trick Tile is placed, it is enabled by default when the game starts, and it stays invisible. There is a two-second delay before it removes the activated tile, and during this time it bounces, with colored warning effects.

You can configure this device with the following options.

Default values are bold.

Basic Options

Option Value Description
Activation Delay None, 2 seconds, Pick an amount of seconds Sets the amount of time between a tile being triggered, and when it is activated to remove the tile.
Trigger on Player Contact No, Yes Determines whether or not the device is triggered when a player makes contact with the attached tile.
Reset After Never, Pick an amount of time Determines whether the device resets, and if so how much time passes before the tile is restored.

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Last updated 2026-03-15T10:38:25.615358+00:00

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