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Using Trigger Devices

When a Trigger device is triggered by a player, vehicle or sequencer, it can send a signal to another device that will initiate a specific action.

This device can be used with other devices, or alone.

For help on how to find the Trigger device, see Using Devices.

Device Options

In its default state, the trigger is set to be activated by any player, vehicle, or Sequencer. Its trigger effect is to play a sound, and by default it is not set up to trigger on a channel. However, all of this can be configured with the following options.

Default values are bold.

Basic Options

Option Value Description
Trigger Sound Enabled, Disabled Determines whether a sound is played when the device is triggered.
Visible in Game Yes, No Determines whether the device is visible during the game.

All Options (Additional)

Option Value Description
Activating Team Any, Pick a team Can only be activated by this team.
Activating Class No Class, Any, Pick a class Determines which class can activate the device.
Invert Class Selection On, Off If set, the device will count all but the selected class.
Triggered by Player On, Off Determines whether to trigger this channel when the player gets within the proximity of the device.
Triggered by Damage Off, On Determines whether to trigger this channel when the object is damaged.
Triggered by Items Off, On Determines whether to activate the trigger when an item hits it. This includes dropped items and projectiles.
Triggered by Vehicles On, Off Determines whether to activate the trigger when a Vehicles gets within proximity of the device.
Triggered by Creatures On, Off Determines whether or not to trigger this channel when a Creature or Wildlife gets within proximity of the device.
Triggered by Sequencers On, Off Determines whether to activate the trigger when it is touched by Sequencer or RNG device pulse.
Triggered by Water On, Off Determines whether or not to activate the trigger when it is touched by a Water device.
Triggered by Carryable Objects On, Off Determines whether or not carriable objects activate the trigger.
Activate on Game Phase None, Game Countdown, Game Start Sets the device to activate in the selected game phase.
Times Can Trigger Off, On, Pick a number The number of times this device can trigger before being disabled.
Trigger Delay Pick a time interval Determines the length of time the device will wait between being triggered and sending a signal.
Transmit Every X Triggers 1, Pick a number Sets the device to only send a signal after being triggered the specified number of times.
Reset Delay None, Pick a length of time Specifies the length of time the device must wait after sending a signal before it can be triggered again.
Trigger Sound Disabled, Enabled Determines whether a sound is played when the device is triggered.
Delayed Trigger Instigator Choice First, Last, Queue Determines what happens when another player activates this trigger after it has already been activated and is waiting on a delay. First will always send the first player that triggered this trigger. Last will always send the most recent player that triggered the trigger. Queue will send all players that have triggered this trigger from first to last.
Receive Damage While Invisible Do Not Take Damage, Take Damage Determines whether this object will take damage while it is hidden in a game. This will block projectiles from hitting things behind it.
Enabled on Game Start On, Off Determines whether the device is enabled when the game starts.

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Last updated 2026-03-29T11:02:19.708938+00:00

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