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Browse Fortnite›Devices·Up to Fortnite · Devices·364 of 1369 in Devices

Capture Area Device Class

Used to create a zone that can trigger effects once players enter it. Can be set up to be capturable by a team, to provide a score while held, or to require a specific item as a drop-off.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
AgentEntersEvent listenable(payload) Signaled when an agent enters this device area. Sends the agent that entered this device area.
AgentExitsEvent listenable(payload) Signaled when an agent exits this device area. Sends the agent that exited this device area.
AreaIsContestedEvent listenable(payload) Signaled when this device is contested. Sends the agent that is contesting this device.
AreaIsScoredEvent listenable(payload) Signaled when this device is scored. Sends the agent that scored this device.
CaptureProgress ?float The current capture progress of the capture area. As a team captures the area, the value will increase from 0.0 to 1.0, with 1.0 representing a fully captured area. If the device supports neutralization or decay, the value will drop back towards 0.0 as it returns to neutral. If the device is disabled, the capture progress is set to 0.0.
ControlChangeEvent listenable(payload) Signaled when this device control changes. Sends the agent that triggered this device control change.
ControlChangeStartsEvent listenable(payload) Signaled when this device control change starts. Sends the agent that is triggering this device control change.
FirstAgentEntersEvent listenable(payload) Signaled when the first agent enters this device area. Sends the agent that entered this device area.
ItemIsConsumedEvent listenable(payload) Signaled when an item is consumed by this device. Sends the agent that provided the item to this device.
ItemIsDeliveredEvent listenable(payload) Signaled when an item is delivered to this device. Sends the agent that delivered the item to this device.
LastAgentExitsEvent listenable(payload) Signaled when the last agent exits this device area. Sends the agent that exited this device area.

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Source

Epic Games documentation

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Last updated 2026-02-22T05:46:43.082154+00:00

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