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Radio Device

Used to play curated music from the device or one or more registered agents.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has functions, but no data members.

Functions

Function Name Description
GetTransform Returns the transform of the creative_object with units in cm. You must check creative_object.IsValid before calling this if there is a possibility the object has been disposed or destroyed by gameplay. Otherwise a runtime error will result.
Hide Hides this device from the world.
MoveTo Moves the creative_object to the specified Position and Rotation over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
MoveTo Moves the creative_object to the specified Transform over the specified time, in seconds. If an animation is currently playing on the creative_object it will be stopped and put into the AnimationNotSet state.
Play Starts playing audio from this device.
Register Adds the specified agent as a target for the Radio to play audio from
Show Shows this device in the world.
Stop Stops playing audio from this device.
TeleportTo Teleports the creative_object to the specified Position and Rotation.
TeleportTo Teleports the creative_object to the specified location defined by Transform, also applies rotation and scale accordingly.
Unregister Removes the specified agent as a target for the Radio to play audio from if previously Registered
UnregisterAll Removes all previously registered agents as targets for the Radio to play audio from
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Source

Epic Games documentation

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Last updated 2026-02-10T21:48:00.907640+00:00

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