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Browse Fortnite›Devices·Up to Fortnite · Devices·316 of 1369 in Devices

Get Active Weakpoint Index

Gets the active weakpoint's index starting at 0, regardless of device's enabled state. Returns false if there is no active weakpoint, such as when the sequence is not active or directly after a weakpoint is destroyed.

Verse using statement using { /Fortnite.com/Devices }

GetActiveWeakpointIndex<override>()<transacts><decides>:int

Parameters

GetActiveWeakpointIndex does not take any parameters.

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with GetActiveWeakpointIndex in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
override Indicates that this child class provides a different method implementation than the parent class.

Effects

The following effects determine how GetActiveWeakpointIndex behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Source

Epic Games documentation

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Last updated 2026-02-11T01:03:47.537386+00:00

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