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Reboot Van Interface Reference

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Members

This interface has both data members and functions.

Data

Data Member Name Type Description
RechargeCompleteEvent listenable(payload) Triggers when Reboot Van has finished recharging. * agent is the last interacting player.
RebootEvent listenable(payload) Triggers when Reboot Van has finished rebooting a set of players. * agentis the player that started the reboot.
RechargeTimerLength ?float The length of the recharge timer in seconds, regardless of the timer's current state. Clamped between 0.0 and 3600.0.
RechargeTimer ?float The remaining time (in seconds) on the recharge timer. Clamped between 0.0 and 3600.0. * If there is no active timer, getting returns 0.0. * If there is no active timer, setting does nothing.
RebootProgressDecay ?reboot_progress_decay_behavior How quickly reboot progress decays when nobody is interacting with the Reboot Van. Custom Decay - Set a custom multiplier on the decay rate. Instant Reset - Instantly reset progress to zero. Battle Royale - Use Battle Royale's decay rate.
DecayRateMultiplier ??float Multiplier on the decay rate of reboot progress. Clamped between 0.1 and 2.0. * Only used if RebootProgressDecay is set to Custom Decay.
RebootCardPurchaseEvent listenable(payload) Triggers when a player purchases a Reboot Card. * agent is the player that purchased the Reboot Card.
CanPurchaseRebootCard ?logic Determines if players can purchase an eliminated player's reboot card.
PurchaseRebootCardOptions ??reboot_card_purchase_options Purchase reboot card options. * Only used if CanPurchaseRebootCard is true.
InternalPurchaseRebootCardOptions ?reboot_card_purchase_options

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Last updated 2026-02-10T21:12:25.962449+00:00

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