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Browse Fortnite›Devices·Up to Fortnite · Devices·1124 of 1369 in Devices

Switch Device

Used to allow agents to turn other linked devices on/off or other custom state changes.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ClearEvent listenable(payload) Signaled when the persistent data is cleared by the specified agent. Sends the agent that cleared persistent data on the device.
IfOffWhenCheckedEvent listenable(payload) Signaled if the switch is off when the state is checked.
IfOnWhenCheckedEvent listenable(payload) Signaled if the switch is on when the state is checked.
StateChangesEvent listenable(payload) Signaled when the switch state changes.
StateLoadEvent listenable(payload) Signaled when the switch state is loaded by the specified agent. Sends the agent that loaded the state on the device.
StateSaveEvent listenable(payload) Signaled when the switch state is saved.
TurnedOffEvent listenable(payload) Signaled when the switch is turned off by the specified agent. Sends the agent that turned off the device.
TurnedOnEvent listenable(payload) Signaled when the switch is turned on by the specified agent. Sends the agent that turned on the device.

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Source

Epic Games documentation

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Last updated 2026-02-10T21:30:02.964084+00:00

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