VerseIsland
FeedLearnLeaderboardGuidesReferenceExploreSearchDocsVerse Library
Sign in
Feed Learn 📖 Codex Leaderboard Guides Reference Explore Search Docs Verse Library
Browse Fortnite›Devices·Up to Fortnite · Devices·310 of 1369 in Devices

Bank Vault Device Class

A vault door that requires a start of a sequence to damage a number of weakpoints to open.

Verse using statement using { /Fortnite.com/Devices }

Inheritance Hierarchy

This class is derived from the following hierarchy, starting with creative_object:

Name Description
creative_object Base class for creative devices and props.
creative_device_base Base class for creative_device.

Exposed Interfaces

This class exposes the following interfaces:

Name Description
bank_vault_interface

Members

This class has both data members and functions.

Data

Data Member Name Type Description
ActivateWeakpointEvent listenable(payload) Triggers when a weakpoint is activated. The weakpoint will begin to glow, but does not become vulnerable until a subsequent WeakpointVulnerableEvent. * Sends the agent that activated the vault or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation.
DestroyWeakpointEvent listenable(payload) Triggers when a weakpoint is destroyed. * Sends the last agent that damaged the weakpoint or the agent that started the sequence if no external damage was done or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation.
MaxWeakpointHealth ?float The max health of this device's weakpoints.
OpenEvent listenable(payload) Triggers when the vault is opened either by the destruction of its weakpoints or by an event. * Sends the last agent that damaged a weakpoint or the agent that started the sequence if no external damage was done or none if the sequence was triggered by a function.
RequireThermite ?logic Whether the player needs thermite when interacting with the door to start the vault opening sequence.
StartSequenceEvent listenable(payload) Triggers when the vault sequence is started by a player or event. * Sends the agent that triggered this event, if applicable.
WeakpointDamagePerSecond ?float Damage dealt to the active weakpoint each second. Negative numbers heal the weakpoint. Weakpoints can only be damaged while the vault sequence is active.
WeakpointTakesExternalDamage ?logic Whether the weakpoint takes damage from weapons and items while vault sequence is active.
WeakpointVulnerableEvent listenable(payload) Triggers when a weakpoint becomes vulnerable. * Sends the agent that activated the vault or none if the sequence was triggered by a function, and the int index of the weakpoint from 0-4, in order of activation.

You're reading a preview

The full reference is free for BrainDeadGuild Discord members — sign in to read it all, or open the original at the source.

Sign in with Discord — free for members Read the original at Epic Games documentation

Sign in with your BrainDead.TV / BrainDeadGuild Discord account for full access.

Guided course

Add this to your free study plan — we’ll suggest related material and stitch it into one compile-checked lesson.

Keep exploring
More in Devices · 310 of 1369
Prev
usedefaultteam
Next
destroyactiveweakpoint
Browse all files in this folder (A–Z)

Source

Epic Games documentation

View original

Last updated 2026-02-10T21:45:42.544611+00:00

VerseIsland· an archipelago of Verse & UEFN knowledge
🗺️ Island atlasLearnGuidesHistoryAbout & PressSources & LicensingPrivacy PolicyTermsStatus

Not affiliated with Epic Games. Fortnite, UEFN, Unreal Engine, and Verse are trademarks of Epic Games, Inc. Content is attributed to its source — see Sources & Licensing.

🦜

Scout · your island guide

The Isle of Verse