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Browse Fortnite›Devices·Up to Fortnite · Devices·463 of 1369 in Devices

Creative Device OnEnd Function

Override to add custom logic when the game experience ends. Any coroutines spawned inside OnEnd may never execute.

Verse using statement using { /Fortnite.com/Devices }

OnEnd<public><native_callable>()<transacts><no_rollback>:void

Parameters

OnEnd does not take any parameters.

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with OnEnd in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.
native_callable Indicates that an instance method is both native (implemented in C++) and may be called by other C++ code. You can see this specifier used on an instance method. This specifier doesn't propagate to subclasses and so you don't need to add it to a definition when overriding a method that has this specifier.

Effects

The following effects determine how OnEnd behaves in your programs. For the complete list of effects, see the Effect Specifers section of the Specifiers Page.

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Epic Games documentation

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Last updated 2026-02-11T03:52:45.772339+00:00

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