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Roly Poly Set Frightened

Set the Frightened status of the Roly Poly.

  • Setting to true will frighten the Roly Poly.
  • Setting to false will soothe the Roly Poly.
  • An 'agent' can be provided and will be passed back as the signaled events 'agent'.
  • Depending on the state the Roly Poly is in, it may take a few seconds for the FrightenedEvent to be signaled. Ex. When a player is in the Roly Poly, it will buck the player and enter the frightened state when it lands on solid ground.
Verse using statement using { /Fortnite.com/Devices }

SetFrightened<public>(Frightened:logic, Agent:?agent)<transacts><no_rollback>:void

Parameters

SetFrightened takes the following parameters:

Name Type Description
Frightened logic
Agent ?agent

Attributes, Specifiers, and Effects

Specifiers

The following specifiers determine how you can interact with SetFrightened in your programs. For the complete list of specifiers, see the Specifiers Page.

Specifier Meaning
public The identifier is universally accessible. You can use this on modules, classes, interfaces, structs, enums, methods, and data.

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Last updated 2026-02-11T03:13:28.228518+00:00

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