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Build Reset Devices Collection

Module — 2 files
These files compile together (same module folder).
Build_Reset_Button_Device.verse
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
using { /Verse.org/Verse }


# This verse snippet will allow you to create a simple build reset button for your Fortnite Creative Game. 
# Some Tips: Feel free to use a switch device instead. If you have more than one explosive device to cover larger areas, consider placing them in an array. 
# This verse code snippet created by Dragon (https://youtube.com/@yo_its_dragon)
# Need a Verse or UEFN Assistant? Consider using FortniteCreativeGPT! 
# The #1 UEFN and Fortnite Creative OpenAI Bot (https://fortnitecreativegpt.com)


# DEVICES NEEDED
# 1 - Explosive Device  
# 1 - Button Device  

# DEVICE SETTINGS 


# EXPLOSIVE DEVICE ( https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-explosive-devices-in-fortnite-creative )
# Blast Radius	: Set your blast radius to fit your area
# Player Damage	 : 0
# Structure Damage : Set to highest number 
# Knockback : Off
# Time to Detonation From Game Start : Off
# Visible During Game : No
# Play Audio/VFX: No (optional) 
# Collision During Games : Off 
# Show Health Bar : No 
# Play Audio : No 



# BUTTON DEVICE (https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-button-devices-in-fortnite-creative )
# This button should be placed in an area where your players can press it.

# Interact Time	 : Set your desired interact time.  
# Time Can Trigger : Infinte 
# Trigger Sound	: Disabled 
# Enabled at Game Start	: Enabled 
# Interaction Text : Build Reset 
# Visible During Game	: Yes 
# Interaction Radius : Pick your desired interaction radius 	


Build_Reset_Button_Device := class(creative_device):

    @editable
    IgniteExplosion:explosive_device = explosive_device{}

    @editable
    ResetButton:button_device = button_device{}
    

   # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        # Time to Start 
        Print("Button Ready!")
        ResetButton.InteractedWithEvent.Subscribe(ResetBuilds)

    ResetBuilds(InPlayer:agent):void=
        IgniteExplosion.Explode(InPlayer)
        Print("Boom!")
        IgniteExplosion.Reset()
        Print("Resetting Explosives")
Timed_Build_reset_device.verse
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Fortnite.com/Playspaces }
using { /Verse.org/Simulation }
using { /Verse.org/Verse }

# This verse snippet will allow you to create a simple automatic build reset loop system with a timer for your Fortnite Creative Game. 
# If you have more than one explosive device to cover larger areas, consider placing them in an array. 
# Created by Dragon (dragonstudio.pro)(https://youtube.com/@yo_its_dragon )


# DEVICES NEEDED
# 1 - Explosive Device  
# 1- Timer  

# DEVICE SETTINGS 


# EXPLOSIVE DEVICE ( https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-explosive-devices-in-fortnite-creative )
# Blast Radius	: Set your blast radius to fit your area
# Player Damage	 : 0
# Structure Damage	: Set to highest number 
# Knockback	: Off
# Time to Detonation From Game Start : Off
# Visible During Game : No
# Play Audio/VFX: No (optional) 
# Collision During Games : Off 
# Show Health Bar : No 
# Play Audio : No 



# TIMER DEVICE (https://dev.epicgames.com/documentation/en-us/fortnite-creative/using-timer-devices-in-fortnite-creative )
# This timer should be placed in an area where you players can see it. 

# Duration : Set your desired duration.  (For testing purposes I have it set to a duration of 20 seconds)
# Can Interact	: No 
# Applies To : Everyone
# Success on Timer End	: True 
# Visible During Game	: Only Timer ( Optional )
# Timer Running Text	: Builds Reset in ... ( Optional )
# Show on HUD	: No (Optional)
# Audio Effects	: Off 
# On Success Send Event To	: Explosion Device = Explode


Timed_Build_reset_device := class(creative_device):

    @editable
    IgniteExplosion:explosive_device = explosive_device{}

    @editable
    Timer: timer_device = timer_device{}


   # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        Print("This is where the fun begins")
        loop:
           Timer.Start()
           #Important - sSet this to match the duration of your timer device that shows on hud
           Sleep (20.0) # This represents a 20 seconds delay before the timer completes.
           Timer.Complete()
           IgniteExplosion.Reset()
           Timer.Reset()
          
          # Infinite loop
       
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    📄
    Source
    @No
    Epic Games Community
    @No

    Created by a member of the Epic Games community. Rights remain with the original author, under Epic's community content terms. Terms ↗

    View original Sources & licensing
    Request removal
    Last updated Jun 23, 2026
    Verse module (2 files)
    Compiles · verified Jun 24, 2026

    Download the full module (zip) from the code panel above.

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