Verse Library verse

01 Audio Player Device

Controls NPC audio barks with configurable delays, cooldowns, repetition, and stop conditions.

extracted-snippets/documentation/en-us/fortnite/stronghold-05-set-up-audio-and-visual-effects-in-unreal-editor-for-fortnite/01-audio-player-device.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/fortnite/stronghold-05-set-up-audio-and-visual-effects-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/fortnite/stronghold-05-set-up-audio-and-visual-effects-in-unreal-editor-for-fortnite.md
# Section:    Audio Player Device
using { /Fortnite.com/Devices }
using { /Fortnite.com/Game }
using { /Fortnite.com/Characters }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /UnrealEngine.com/Temporary/SpatialMath }
# Audio bark that can be played on a NPC
audio_npc_bark := class<concrete>:
# Audio device to play barks
@editable
BarkDevice:audio_player_device := audio_player_device{}
# Option to allow NPCs to repeat the bark
@editable
CanRepeat:logic = true
# Delay between the event and the beginning of the bark
@editable
Delay:float = 0.0
# Delay before repeating this bark
@editable
Cooldown:float = 5.0
# Bark name for logging
@editable
BarkID:string = "Missing ID"
# Is the cooldown timer elapsed
var<private> IsInCooldown:logic = false
# Event to stop the bark

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