using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
PanicTimerLogic := class(creative_device):
@editable
TimerDevice: timer_device = timer_device{}
var IsPanic: logic = false
var PanicScale: float = 1.0
# NEW: drives the blink effect below 5 s
var BlinkState: logic = false
OnBegin<override>()<suspends>: void =
TimerDevice.Start()
TimerDevice.SuccessEvent.Subscribe(OnTimerEnd)
spawn { RunUpdateLoop() }
spawn { RunBlinkLoop() } # second coroutine for blinking
# ---- per-second state update ----
RunUpdateLoop()<suspends>: void =
loop:
Sleep(1.0)
UpdatePanicState()
# ---- half-second blink toggle (only visible when BlinkState matters) ----
RunBlinkLoop()<suspends>: void =
loop:
Sleep(0.5)
Verse Library
verse
03 Device
Extends the timer with a half-second blink loop that toggles widget visibility during the final seconds.
verse-library/making-an-animated-timer-in-unreal-editor-for-fortnite/03-device.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.