Verse Library verse

01 Device

Spawns fishing rods into player inventory when they step inside a designated Creative zone device.

verse-library/using-fishing-items-in-fortnite-creative/01-device.verse

# This is our Fishing Zone device
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# We name our device "FishingZoneDevice"
FishingZoneDevice := class(creative_device):

    # We add an item_spawner_device to give items to the player
    # Place and link an Item Spawner device in your island,
    # then bind it to this property in the Details panel
    @editable
    ItemSpawner : item_spawner_device = item_spawner_device{}

    # We add a mutator_zone_device so we can detect players entering
    # Place and link a Mutator Zone device in your island,
    # then bind it to this property in the Details panel
    @editable
    FishingZone : mutator_zone_device = mutator_zone_device{}

    # This runs when the game starts
    OnBegin<override>()<suspends> : void =

        # We tell the zone to watch for players
        # "AgentEntersEvent" fires when a player steps inside
        FishingZone.AgentEntersEvent.Subscribe(OnPlayerEnterZone)

    # This function runs when a player enters
    OnPlayerEnterZone(Agent : agent) : void =

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