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Browse Community Snippets›Verse Language·Up to Community Snippets · Verse Language·21 of 114 in Verse Language

Ensure OnBegin Execution Order

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  • using { /Fortnite.com/Devices }
    
    awaitable_creative_device<public> := class(creative_device):
    
        ReadyEvent<private> : event() = event(){}
        var IsReady<private> : logic = false
    
        OnBegin<override>()<suspends>:void=
            defer:
                Ready()
    
            OnAwaitableBegin()
    
        OnAwaitableBegin<public>()<suspends>:void=
            block{}
    
        Ready<protected>():void=
            set IsReady = true
            ReadyEvent.Signal()
    
        AwaitBegin<public>()<suspends>:void=
            if (not IsReady?):
                ReadyEvent.Await()
    

    using { /Fortnite.com/Devices } awaitable_creative_device<public> := class(creative_device): ReadyEvent<private> : event() = event(){} var IsReady<private> : logic = false OnBegin<override>()<suspends>:void= defer: Ready() OnAwaitableBegin() OnAwaitableBegin<public>()<suspends>:void= block{} Ready<protected>():void= set IsReady = true ReadyEvent.Signal() AwaitBegin<public>()<suspends>:void= if (not IsReady?): ReadyEvent.Await()

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Last updated 2026-07-26T12:44:22.186524+00:00

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