Ensure OnBegin Execution Order
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using { /Fortnite.com/Devices } awaitable_creative_device<public> := class(creative_device): ReadyEvent<private> : event() = event(){} var IsReady<private> : logic = false OnBegin<override>()<suspends>:void= defer: Ready() OnAwaitableBegin() OnAwaitableBegin<public>()<suspends>:void= block{} Ready<protected>():void= set IsReady = true ReadyEvent.Signal() AwaitBegin<public>()<suspends>:void= if (not IsReady?): ReadyEvent.Await()using { /Fortnite.com/Devices } awaitable_creative_device<public> := class(creative_device): ReadyEvent<private> : event() = event(){} var IsReady<private> : logic = false OnBegin<override>()<suspends>:void= defer: Ready() OnAwaitableBegin() OnAwaitableBegin<public>()<suspends>:void= block{} Ready<protected>():void= set IsReady = true ReadyEvent.Signal() AwaitBegin<public>()<suspends>:void= if (not IsReady?): ReadyEvent.Await()
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