Verse Library verse

01 Device

Grants a power-up item to players when they click a connected Creative button device.

verse-library/using-fish-items-in-fortnite-creative/01-device.verse

# This is our main script file.
# It controls the magic fish bowl.

using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }

# This is our device class.
# It holds the fish and moves it.
magic_fish_bowl := class(creative_device):

    # This is our Prop Mover device.
    # Connect it in the editor by selecting your PropMoverDevice.
    @editable
    MyPropMover : prop_mover_device = prop_mover_device{}

    # This is our Item Granter device.
    # It gives the fish item to the player.
    # Note: item_granter_device is the real API for handing items to players.
    @editable
    MyItemGranter : item_granter_device = item_granter_device{}

    # This is our Button device.
    # The player clicks it to get a fish.
    @editable
    MyButton : button_device = button_device{}

    # This function runs when the game starts.
    OnBegin<override>()<suspends> : void =

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