Verse Library verse

16 Testing Persistence With Devices

Defines the score threshold required for a player to win, editable in UEFN.

extracted-snippets/documentation/en-us/uefn/persistent-player-statistics-in-unreal-editor-for-fortnite/16-testing-persistence-with-devices.verse

# Source URL: https://dev.epicgames.com/documentation/en-us/uefn/persistent-player-statistics-in-unreal-editor-for-fortnite
# Local doc:  epic-docs/documentation/en-us/uefn/persistent-player-statistics-in-unreal-editor-for-fortnite.md
# Section:    Testing Persistence with Devices
# The score players need to reach to be awarded a win after
# the CheckWinButton is activated.
@editable
WinScore:int = 10

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