Verse Library verse

01 Fragment

Sets a sentry device's health to 1000 at game start by locating it by name and logging confirmation.

verse-library/using-sentry-devices-in-fortnite-creative/01-fragment.verse

# This script creates a named Sentry with custom health
# We use a "Device" to link to the Sentry object in the world
sentry_device : Device = Device{}

# This function runs when the game starts
OnBegin<override>()<suspends>: void =>
    # Find the Sentry device by its name in the editor
    # We assume you named the device "MyGuard" in UEFN
    guard := GetDevice("MyGuard")

    # Check if we found the device
    if (guard != nil):
        # Set the health of the Sentry
        # 1000 is a strong health value
        guard.SetHealth(1000)
        
        # Print a message to the console
        # This helps you know the script worked
        Print("MyGuard is now super strong!")

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