using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
# This is our custom device. It holds the button and door.
# Think of it as a box containing both parts.
MySecretDoor := class(creative_device):
# These are the pieces we will connect in the editor.
# A 'variable' is a name for a thing that can change.
@editable
Button : button_device = button_device{}
@editable
Door : door_device = door_device{}
# This function runs when the game starts.
# It sets up the "phone line" between button and door.
OnBegin<override>()<suspends> : void =
# Subscribe means "listen for this event."
# When the button is pressed, run the OpenDoor function.
Button.InteractedWithEvent.Subscribe(OpenDoor)
# This is the function that actually opens the door.
# The agent parameter is required by InteractedWithEvent's delegate signature.
OpenDoor(Agent : agent) : void =
# This tells the door to open!
Door.Open()
# Let's add a little delay so the door doesn't snap instantly.
# It waits 1 second, then closes.
Verse Library
verse
01 Device
Links a button press to open and close a door device with a timed delay.
verse-library/verse-events-and-how-devices-talk-to-each-other/01-device.verse
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