using { /Fortnite.com/Devices }
using { /Fortnite.com/Teams }
using { /UnrealEngine.com/Temporary/Symbols }
# This is our main script. It runs when the game starts.
TriadSetupDevice := class(creative_device):
# CONSTANTS: The "Loot Pool" of our setup.
# These are fixed. We point Verse to the specific devices we placed in the editor.
# Think of these as the "names" of the desks in our office building.
Red_Spawn_Pad := spawn_pad
Blue_Spawn_Pad := spawn_pad
Green_Spawn_Pad := spawn_pad
Red_Team_Setting := team_settings
Blue_Team_Setting := team_settings
Green_Team_Setting := team_settings
Red_Gun_Grant := item_granter
Blue_Gun_Grant := item_granter
Green_Gun_Grant := item_granter
# This function runs once when the match begins.
OnBegin<override>()<suspends>: void =
# 1. Assign Players to Teams
# We tell each Team Setting device to "take control" of players.
# This is like the bus dropping players into specific departments.
Red_Team_Setting.SetTeamForPlayer()
Blue_Team_Setting.SetTeamForPlayer()
Green_Team_Setting.SetTeamForPlayer()
Verse Library
verse
01 Device
Initializes team assignments and grants starter weapons to players when the match begins.
verse-library/triad-infiltration-01-setting-up-the-level-in-verse/01-device.verse
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