using { /Fortnite.com/Devices }
using { /Verse.org/Sim }
# This is our main script.
# It watches the tree and the button.
class MyTreeScript is WorldDevice():
# This is the tree device.
# We will link it in the editor.
TreeDevice: physics_tree_device = physics_tree_device()
# This is the button player steps on.
# We will link it in the editor too.
TriggerButton: button_device = button_device()
# This runs when the game starts.
OnBegin<override>()<suspends>: void =
# We listen for when the button is pressed.
TriggerButton.PressedEvent.Subscribe(SimulateFall)
# This function makes the tree fall.
SimulateFall(): void =
# We tell the tree to start falling.
# It will now obey gravity.
TreeDevice.Fall()
# We wait a little bit.
# This gives time for the tree to move.
Wait(2.0)
Verse Library
verse
01 Fragment
Activates a physics tree to fall when a button is pressed and checks if it lands safely.
verse-library/using-physics-tree-devices-in-fortnite-creative/01-fragment.verse
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