using { /UnrealEngine.com/Temporary/SpatialMath }
using { /Fortnite.com/Devices }
using { /Fortnite.com/Characters }
using { /Verse.org/Simulation }
# This is our VIP Lounge Script.
# It listens to the Trigger and only gives loot to Players.
VIP_Lounge := class(creative_device):
# We need a reference to the Trigger Volume we placed in the editor.
# Think of this as the "Door Sensor."
@editable
Trigger : trigger_device = trigger_device{}
# We need a reference to the Item Granter.
# Think of this as the "Loot Dispenser."
@editable
Dispenser : item_granter_device = item_granter_device{}
# This function runs when the game starts.
# It sets up the connections.
OnBegin<override>()<suspends>:void=
# We want to listen for when the Trigger is "Activated" (someone enters).
# Trigger.TriggeredEvent is an Event. It's like a bell that rings.
# We attach our function to that bell.
Trigger.TriggeredEvent.Subscribe(OnTriggerActivated)
# Keep the script alive so it keeps listening.
loop:
Sleep(0.0)
Verse Library
verse
01 Device
Grants items via a volume trigger only when a player enters the area.
verse-library/isofclass/01-device.verse
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