# Source URL: https://dev.epicgames.com/community/snippets/yrV9/fortnite-one-player-remaining-detector-device-collection
# Local doc: epic-docs/community/snippets/yrV9/fortnite-one-player-remaining-detector-device-collection.md
using { /Fortnite.com/Characters }
using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Random }
using { /Verse.org/Simulation }
using { /Verse.org/Colors/NamedColors }
using { /Fortnite.com/UI }
using { /UnrealEngine.com/Temporary/UI }
using { /UnrealEngine.com/Temporary/SpatialMath }
<# Code developed by Dragon (dragonstudio.pro)
View my FNC Maps: http://fortnite.com/@blze.dragon
This code was created with assistance of FortniteCreativeGPT - ( www.fortnitecreativegpt.com )
It provided a structure in which I corrected and build from, combining elements from Maestrosharks UI Code (Youtube @MaestroShark)
View FNC+GPT code beginnings at : https://chat.openai.com/share/84617e2f-6e32-46c0-be0e-766c9c4ad49a
I was able to improve upon the structure provided by FNC+GPT and fully develop the code.
Learn more about FortniteCreative+GPT and stay up to date on the latest news!
FortniteCreative+GPT Discord: https://discord.gg/kwb3szRu3u
Get help in all your creative needs from Unreal Engine to UEFN at The Creative Blok Discord!
https://discord.com/invite/P5JU6gzUFV
Devices Needed
Player Spawner Pads #>
one_player_detector_device := class(creative_device):
# Player Counter Marker UI / Credit to MaestroShark! Hype!
S2M<localizes>(S:string):message="{S}"
@editable
PlayerSpawners : []player_spawner_device = array{}
@editable
RefreshRate : float = 0.1
Verse Library
verse
01 Snippet
Monitors player spawner events to detect when only one player remains active in the game session.
extracted-snippets/community/snippets/yrV9/fortnite-one-player-remaining-detector-device-collection/01-snippet.verse
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