Looking at the knowledge-base reference for `prop_manipulator_device`, I can see it has `Enable` and `Disable` methods (and likely `HideProps`/`ShowProps` or similar). The full API snippet was cut off after `Ena...`. Based on the actual UEFN API for `prop_manipulator_device`, the correct methods to hide and show props are `HideProps()` and `ShowProps()`.
using { /Fortnite.com/Devices }
using { /UnrealEngine.com/Temporary/Diagnostics }
using { /Verse.org/Simulation }
# This is our "Template" for the platform's brain.
# creative_device lets us wire up editable references to sibling devices
# and control them directly from Verse.
DisappearingPlatformLogic := class(creative_device):
# This is a variable. Think of it as the platform's "Timer" setting.
# We set it to 2.0 seconds.
@editable
WaitTime : float = 2.0
# The trigger device that detects a player stepping on the platform.
# Wire this up in the UEFN editor to a Trigger Device placed near the platform.
@editable
TriggerDevice : trigger_device = trigger_device{}
# The prop manipulator device representing the platform itself.
# Wire this up in the UEFN editor to the platform prop manipulator device.
@editable
PlatformProp : prop_manipulator_device = prop_manipulator_device{}
# This is a function. It's a set of instructions.
# It runs automatically when the game starts.
OnBegin<override>()<suspends> : void =
# The platform starts visible; nothing to do yet.
Verse Library
verse
01 Device
Wires specific trigger and prop devices together to control platform visibility with editable timers.
verse-library/create-a-platformer-with-scene-graph-in-unreal-editor-for-fortnite/01-device.verse
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