# Import basic Verse tools
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
# Define the shape of our player data
# This is like a template for the notebook page
player_data := struct:
Score : int = 0 # Start with 0 points
Items : []string = array{} # Start with no items
Version : int = 1 # The sticker version
# A device class that manages player data resets.
# Place one instance of this device on your island.
player_reset_manager := class(creative_device):
# This is our shared locker room (weak_map)
# It holds data for every player who joins
# note: weak_map keys on player identity; data is cleared if the player leaves.
var PlayerLockers : weak_map(player, player_data) = map{}
# Called automatically by UEFN when the device starts
OnBegin<override>()<suspends> : void =
# Subscribe to the player-joined event for this session
GetPlayspace().PlayerAddedEvent().Subscribe(OnPlayerJoined)
# This function resets a player's data
# Think of it as erasing the notebook page
ResetPlayerData(P : player) : void =
# Create a fresh, empty data template
Verse Library
verse
01 Device
Stores and resets per-player stats using a weak map whenever a new player joins the session.
verse-library/resetting-persistable-data-for-your-island/01-device.verse
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