# Extended version: handles both Perfect and Good zones at once.
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
target_practice_script := class(creative_device):
@editable
TargetDevice : skilled_interaction_device = skilled_interaction_device{}
# Prize for the bullseye (Perfect zone).
@editable
PerfectPrizeBox : item_granter_device = item_granter_device{}
# Prize for the outer ring (Good zone).
@editable
GoodPrizeBox : item_granter_device = item_granter_device{}
OnBegin<override>()<suspends> : void =
# Run both listeners at the same time using 'race'.
# 'race' runs all branches concurrently; here we restart
# the loop so both zones stay active for the whole game.
loop:
race:
# Branch 1: wait for a Perfect hit.
block:
Agent := TargetDevice.InteractedWithPerfectEvent.Await()
PerfectPrizeBox.GrantItem(Agent)
# Branch 2: wait for a Good hit.
Verse Library
verse
02 Device
Uses race for concurrent perfect and good hit detection to grant items to players.
verse-library/skilled-interaction-device-design-examples/02-device.verse
Sign in free to read the full source 🌴
This Verse Library file is members-only. Create a free account to view the complete source and download the .verse file.